How Hades Rescues the Roguelike from Its Own Limitations

  • By cvbizz
  • September 25, 2020
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Roguelikes are terrible and I love them. Well, at least I love them when they’re done well. Repetition can be one of the worst things about videogames, and it’s inherent to the genre. When a game’s designed smartly enough, though, that repetition can be an opportunity—as proven by Hades, the

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