//How Hades Rescues the Roguelike from Its Own Limitations

How Hades Rescues the Roguelike from Its Own Limitations

Roguelikes are terrible and I love them. Well, at least I love them when they’re done well. Repetition can be one of the worst things about videogames, and it’s inherent to the genre. When a game’s designed smartly enough, though, that repetition can be an opportunity—as proven by Hades, the